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I cannot see anything in the rules about this specific situation in
either the PDF rules or the 6/27/2002 paper 3rd Edition DG rules.
Rules say artillery can be up to two hexes away and fire on unit, as
long as there is a unit adjacent to the artillery unit that is taking
part in the attack and if the face value of the attacking non-artillery
units gives at least a 1 to 1 odds.
OK, so the Brits are in Dover, and six 6-5s Germans have amphed into the
two hexes next to Dover in the prior turn, and can now attack Dover this
turn. Plus, in this turn I have three 6-5s who amph assaulted Dover to
attack the city to support the ground troops on the city outskirts.
And, I have 4 6-1-5 artillery units sitting in Calais, right next to
Dover, just across the channel, and in the hex "next" to Dover, where
the German amph units are sitting on top of the British units.
The current game mechanics allows me to have the artillery join in the
attack.
Two questions:
1. In the board game would you have allowed this to happen?
2. In the real world, the heavy artillery the German used in the Siege
of Sevastpol had the capability to first 23 miles, and the English
Channel is 21 miles wide at the narrowest. So I would suppose in this
game, since we have the specialized artillery divisions created, that
these units would be composed in part of these heavy guns, so that the
Germans could have fired across the channel.
I would like to get some feedbackprior to executing this attack so that
I can fairly say to my opponent that the attack was not a scheme or
tricky exploit.
Thanks,
Carl
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