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[WarInEur] The problems inherent in looking at the airwar...

Subject: [WarInEur] The problems inherent in looking at the airwar...
From: ""
Date: Mon, 02 Nov 2009 09:04:05 -0600
Much has been dicussed on this key part of the game....

Key?

Well...in the game it is somewhat peripheral in nature to the ground finghting...

Yet when you have airpower, and control of the skies a lot is possible...

airborne assault and naval operations,
in areas that would otherwise be completely out of bounds...


Most of us,
at one time or another,
have felt that there is no 'skill' element, no 'wargame' involved in the precision application of airpower in the operational game.

With production numbers,
all is possible,
without production numbers,
you have no future...

So theairwar revolves around the brutal and bald fact that...

it is a bloody mindless war of attrition,
with the numbers dominating the match...

and very little else...




Often we come back to this same problem....

It feels very 'unsatisfying' as part of the simulation....yet the more that one delves into it...the more the numbers game seems to shout back at you....'that's the way it is...'


Almost a denial of the whole concept of air aces, and quality counting...


In terms of simulation....if you do not have air supremacy...you are impotent...the aircraft sit uncommitted and there they sit...unresponsive and unusable....


The fact that they ARE doing something really significant in the game is largely lost on people, especially the newcomers....they do not see that the flying side is gradually allocating increasing numbers of aircraft to protect operations in case you DO commit. This being the key feature of the effect of the slow build-up of Soviet airpower, gradually . and almost imperceptibly ruining luftwaffe ground support.

Again mathematically it IS having a very real gaming effect....but in terms of player experience..it isn't really happening...

The particular scenes that appear to fall apart in terms of experiencing the airwar...

The Battle of Britain, the Battle over Germany... are the most brutal examples of this....


We have an accurate, elegant system....

but we don't really have enough 'chrome' to maintain the interest in these areas...


When one side clearly gains the upper hand...

the other side is 'out of the game' so to speak in this element...



-|steve|- returning to this vexed question and pondering the 'situation' yet again...
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