Well if I was going to tackle the air power and change it I would look to model
it after the Third Reich air system, using 5 strength stacks to run superiority
missions and cover the ground support or strategic bombing missions using a
national combat modifier based on the strategic table differences. If you are
on a lower combat table and a major power you have a -1 to the die, if on a
positive combat table you have a +1, with a minor power getting a -1 for being
a minor country. Of course the details of the combat tables and how the air
interacts with naval movement etc would have to be worked out. But I think it
would be a simple way to add more realism to the air combat system.
[mailto:warineur-bounces@xxxxxxxxxxxxxxxxxx] On Behalf Of sgminfo@xxxxxxx
Sent: Monday, November 02, 2009 10:04 AM
Subject: [WarInEur] The problems inherent in looking at the airwar...
Much has been dicussed on this key part of the game....
Well...in the game it is somewhat peripheral in nature to the ground
Yet when you have airpower, and control of the skies a lot is possible...
airborne assault and naval operations,
in areas that would otherwise be completely out of bounds...
Most of us,
at one time or another,
have felt that there is no 'skill' element, no 'wargame' involved in the
precision application of airpower in the operational game.
With production numbers,
all is possible,
without production numbers,
you have no future...
So theairwar revolves around the brutal and bald fact that...
it is a bloody mindless war of attrition,
with the numbers dominating the match...
and very little else...
Often we come back to this same problem....
It feels very 'unsatisfying' as part of the simulation....yet the more
that one delves into it...the more the numbers game seems to shout back
at you....'that's the way it is...'
Almost a denial of the whole concept of air aces, and quality counting...
In terms of simulation....if you do not have air supremacy...you are
impotent...the aircraft sit uncommitted and there they
sit...unresponsive and unusable....
The fact that they ARE doing something really significant in the game is
largely lost on people, especially the newcomers....they do not see that
the flying side is gradually allocating increasing numbers of aircraft
to protect operations in case you DO commit. This being the key feature
of the effect of the slow build-up of Soviet airpower, gradually . and
almost imperceptibly ruining luftwaffe ground support.
Again mathematically it IS having a very real gaming effect....but in
terms of player experience..it isn't really happening...
The particular scenes that appear to fall apart in terms of experiencing
The Battle of Britain, the Battle over Germany... are the most brutal
examples of this....
We have an accurate, elegant system....
but we don't really have enough 'chrome' to maintain the interest in
When one side clearly gains the upper hand...
the other side is 'out of the game' so to speak in this element...
-|steve|- returning to this vexed question and pondering the 'situation'
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