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Re: [WarInEur] House Rules

Subject: Re: [WarInEur] House Rules
From: srm
Date: Sun, 29 Mar 2009 14:48:34 -0700 PDT
Thanks for the East Front shout out, Martin.

I enjoyed your variant unit philosphy and  I edited the  units (with some 
modifications) into my old CWIE and played several games' worth.

I still don't own the new version, as I'm on the fence until the chatter dies 
down.



Regards, 
Sergio

--- On Sun, 3/29/09, Martin Bolanca <martin.bolanca@xxxxxxxxxx> wrote:

> From: Martin Bolanca <martin.bolanca@xxxxxxxxxx>
> Subject: [WarInEur] House Rules
> To: WarinEur@xxxxxxxxxxxxxxxxxx
> Date: Sunday, March 29, 2009, 9:06 AM
> 
> -----Inline Attachment Follows-----
> 
> 
> Well to create some chatter/controversy here are the house
> rules my friend Mike and I use. 
> 
> The first three, and the Malta and AT/ZOC issues are
> probably worth making into options.
> 
> Martin
> 
> 
> 
> (Don's ?) Desert Supply House Rule
> --------------------
> 
> The Germans and the Allies are restricted in the amount of
> divisions/BG's they may field in Libya. 
> 
> A player may not move/ship/drop additional
> divisions/BG's into Libya if it already contains
> friendly divisions/BG's equal to, or greater in number
> than, their support capacity. 
> 
> The Germans may support 1 division per Italian and 2 per
> German Supply unit in, or within 2 hexes of, Libya. 
> 
> The Allies may support 2 divisions per UK/US Supply
> unit.  Brigades, regiments and all Italian units may be
> fielded freely. Only Supply units excess to capacity may
> voluntarily leave the region.
> 
> 
> Mike's Eastern Marches Rule
> -------------------
> Axis units may not enter the eastern-most 3 hex columns of
> the map, or attack/enter the city of Gorky. This allows the
> Soviet Union to fight on to the bitter end.
> 
> 
> Sergio's Eastern Airfront Rule
> ------------------------------
> The Allied player may only deploy airpoints to the eastern
> front if they control Narvik and Trondheim OR Turkey is in
> the war.
> 
> 
> Misc Rules 
>  --------------------------
>  
>  * Allied may not land an amphib beachhead onto a friendly
> Malta.
>  * Axis must leave a garrison of 10 German divisions
> adjacent to Soviet border until war.
>  * Soviet must garrison each hex bordering Germany, Hungary
> & Rumania with at least one unit (3 player).
>  * Soviet may not fortify divisions until it is at war with
> Germany (3 player).
>  * Soviet AT brigades may only enter friendly hexes, ie
> can't be used to penetrate enemy territory.
> 
> 
> Martin's Suggested Victory Rules
> ------------------------------
> 
> The German player wins if: 
> i) they hold four victory cities simultaneously at the end
> of any turn, OR 
> ii) they capture any three victory cities at some point in
> the game (however briefly, and not necessarily
> simultaneously) and control BERLIN on the last turn. 
> Any other result is an Allied victory.
> 
> The victory cities are LONDON, SUEZ, GIBRALTER, MOSCOW,
> LENINGRAD and STALINGRAD. 
> 
> End
> 
> 
> -----Inline Attachment Follows-----
> 
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