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Thanks for the East Front shout out, Martin.
I enjoyed your variant unit philosphy and I edited the units (with some
modifications) into my old CWIE and played several games' worth.
I still don't own the new version, as I'm on the fence until the chatter dies
down.
Regards,
Sergio
--- On Sun, 3/29/09, Martin Bolanca <martin.bolanca@xxxxxxxxxx> wrote:
> From: Martin Bolanca <martin.bolanca@xxxxxxxxxx>
> Subject: [WarInEur] House Rules
> To: WarinEur@xxxxxxxxxxxxxxxxxx
> Date: Sunday, March 29, 2009, 9:06 AM
>
> -----Inline Attachment Follows-----
>
>
> Well to create some chatter/controversy here are the house
> rules my friend Mike and I use.
>
> The first three, and the Malta and AT/ZOC issues are
> probably worth making into options.
>
> Martin
>
>
>
> (Don's ?) Desert Supply House Rule
> --------------------
>
> The Germans and the Allies are restricted in the amount of
> divisions/BG's they may field in Libya.
>
> A player may not move/ship/drop additional
> divisions/BG's into Libya if it already contains
> friendly divisions/BG's equal to, or greater in number
> than, their support capacity.
>
> The Germans may support 1 division per Italian and 2 per
> German Supply unit in, or within 2 hexes of, Libya.
>
> The Allies may support 2 divisions per UK/US Supply
> unit. Brigades, regiments and all Italian units may be
> fielded freely. Only Supply units excess to capacity may
> voluntarily leave the region.
>
>
> Mike's Eastern Marches Rule
> -------------------
> Axis units may not enter the eastern-most 3 hex columns of
> the map, or attack/enter the city of Gorky. This allows the
> Soviet Union to fight on to the bitter end.
>
>
> Sergio's Eastern Airfront Rule
> ------------------------------
> The Allied player may only deploy airpoints to the eastern
> front if they control Narvik and Trondheim OR Turkey is in
> the war.
>
>
> Misc Rules
> --------------------------
>
> * Allied may not land an amphib beachhead onto a friendly
> Malta.
> * Axis must leave a garrison of 10 German divisions
> adjacent to Soviet border until war.
> * Soviet must garrison each hex bordering Germany, Hungary
> & Rumania with at least one unit (3 player).
> * Soviet may not fortify divisions until it is at war with
> Germany (3 player).
> * Soviet AT brigades may only enter friendly hexes, ie
> can't be used to penetrate enemy territory.
>
>
> Martin's Suggested Victory Rules
> ------------------------------
>
> The German player wins if:
> i) they hold four victory cities simultaneously at the end
> of any turn, OR
> ii) they capture any three victory cities at some point in
> the game (however briefly, and not necessarily
> simultaneously) and control BERLIN on the last turn.
> Any other result is an Allied victory.
>
> The victory cities are LONDON, SUEZ, GIBRALTER, MOSCOW,
> LENINGRAD and STALINGRAD.
>
> End
>
>
> -----Inline Attachment Follows-----
>
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