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Re: [WarInEur] The nature of the game...{i.e. not for the faint ofheart}

Subject: Re: [WarInEur] The nature of the game...{i.e. not for the faint ofheart}
From: "Kent & Sue Haunschild"
Date: Sun, 14 Sep 2008 13:39:26 -0500
What you have to decide "before" you play the "game" is what constitutes winning. If you expect to win the "war" as the axis player then you can expect to be disappointed. Players with this expectation probably have a higher dropout rate than all others.

If you use the game as a vehicle to learn somthing about what drove the dynamics of the war, then you will probably stick it out to the bitter end. I "think" I would place myself in this catagory.

Personally, I like to play two games back to back same options each player plays opposite sides. That way each side experiences both the defensive and offensive sides of the game at the same time.

Sometimes, however, players just want to experiment with a weird combination of options to see how that influences the game play and have no expectation of playing to the bitter end, but rather are just looking for the tipping points. They are not exactly playing a scenario, but both go in knowing that the game will not be played to 6/45.

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