I have been watching this discussion for quite a while. This
is the reason I am not interested in playing CwiE. You are bound by the programmer’s
reading of the rules and by his opinions of the game system. No matter how
flexable the game system may be you will always run into issues that you cannot
change. This does not even consider bugs in the system that can affect play.
I do like
using interface assistance programs such as ADC2 (good but not to my taste) or
Cyberboard (my personal favorite) to play the game. In this case you can make
whatever changes you desire for your own special house rules and youd onot have
to work around the programmer. I am not putting down people who do play using CWiE
just commenting on my own preference. I have yet to see any Computer Game that
did any kind of rules checking or automated any of the game processes that I
was comfortable with.
Bruce
-----Original
Message-----
From:
warineur-bounces@xxxxxxxxxxxxxxxxxx
[mailto:warineur-bounces@xxxxxxxxxxxxxxxxxx]On
Behalf Of JamesAForestJr@xxxxxxx
Sent: Wednesday, June 29, 2005
12:50 AM
To:
chiggy_von_richthofen@xxxxxxxxxxx; danandjoy@xxxxxxxxxxxxxxx;
warineur@xxxxxxxxxxxxxxxxxx
Subject: Re: [WarInEur] North
Africa in general! CWiE
Jerry
and I were experimenting with a similiar idea and it was working fairly
well. Your problem is is CWIE you cannot control to production points so
we built basically mobile supplies that was costing them and were used up.
We
never were able to finish this and I lost my game so I do not know how the
final outcome would have been.
In a
message dated 6/28/2005 10:44:58 PM Pacific Standard Time,
chiggy_von_richthofen@xxxxxxxxxxx writes:
Without
massive complex add ons then I would suggest that a reduction of
production points based on the number of divisions you have in NA would be
simple and also would allow you to shoot the moon in NA if you want to suck
your production dry. Keep the MSU's and remove the artificial supply that
fixes the numbers of divs to 10 for the german.
So if Germany moves 10 divisions into NA they will give up 10 production a
cycle. Thats 1 MSU a cycle lost in reality. Do the same for the brits. Don't
count brigade sized units in the count. That way you make it worth while to
send brigades to NA. While using a few divisions to bulk up the forces.
Also anything in the pipeline around the horn also costs a point per
division. That way England can't sandbag by placing people in the pipeline
and leave them there forever as a reserve.
If England wants to place 10-20 divisions in NA I'd say go ahead, just
expect to lose because you have no production points left. Plenty of
manpower but -1 for each division is good.
And to add more incentive to the NA system, you could make brigade units
stronger. 3-10 Motorized might be 3-4-10's. 3-8 armor might be 4-3-8's. And
give them a 1 sp KG/BG when eliminated.
That way you might actually see something close to historical forces in NA.
Instead of the mega armies that show up now!
Thats my off the top simple solution.