|
|
Speaking of Catch 22, I have re-read that twice in the last year and it still
give me the giggles. I have been banned from reading it in bed by the missus
due to my repressed chuckling shaking the bed.
> SGMINFO@xxxxxxx wrote:
>
>
> In a message dated 28/06/2005 19:21:13 GMT Daylight Time,
> chiggy_von_richthofen@xxxxxxxxxxx writes:
>
> That said, the entire NA supply and drain on the economic systems just
> doesn't seem to be there. Granted the MSU's cost but still it really
> should
> have a supply point system to supply the armies or some limiting factor
> to
> keep a massive buildup from happening.
>
>
>
>
>
>
> The problem with North Afrika was always inherent in the game, it is
> inherent in the counter system with cardboard units that cannot draw
> dynamic supply
> resources...
>
> Then again, to actually put in such resources was to defeat the
> intention of
> the simulation, namely, simple and direct gaming of the situation, not
> accuracy to the nth degree.
>
> A catch 22...
>
> You could simulate the dynamics of supply, but that in turn killed the
> game
> concept, it wasn't intended to be a Europa...
>
>
> THE SAME catch 22 applies to the computer game, we CAN simulate such
> dynamics of supply. BUT, If we do, we don't have WIE.
>
> Once we cross that boundary, we are into partial supply problems,
> grounded
> units, which units are judged to be fit for combat, which are static,
> whose
> dumps supply what units. It all becomes pretty complicated.
>
> About the only way I could think of producing that effect was the
> concept of
> attritioning MSUs in severe weather or arid terrain. On the cycle, roll
> a
> die, MSUs providing supply were removed if the result of their die roll
> was a 1.
>
> This then puts you in the position of having to build an awful lot of
> spares
> to enable your supply corridors to function with some modicum of
> security,
> thus to avoid skewing the production systems too much, quarter the cost
> of the
> supply units.
>
> For the board game that would serve to function fairly well, giving the
>
> Italians say 1 MSU per quarter to mainain some sort of supply network.
>
> The question is, would anyone want such a possibility in DG's new work?
> As
> an option of course...would it answer the criticisms of the North
> African
> campaign...
>
> Is there an alternative that could be as easily coded, or modded in the
>
> board game?
>
> One thing that is fairly certain, whatever you ask DG to do, has to be
> elegant, simple to programme, and have some sort of degree of support
> for, even
> being possible to code up in DGs BWIE Issue 4th edition when that comes
> to
> press...
>
> And lastly it has to retain the eseential flavour of BWIE, massive size,
>
> without massive complexity.
>
>
> -|steve|-
_______________________________________________
WarInEur mailing list
WarInEur@xxxxxxxxxxxxxxxxxx
http://mailman.halisp.net/mailman/listinfo/warineur
|
|