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RE: [WarInEur] Discussion of proposals

Subject: RE: [WarInEur] Discussion of proposals
From: "eric vigi"
Date: Tue, 22 Mar 2005 06:06:43 -0600

It is funny you say that, last fall my opponent didn’t have power for three days as he was in the middle of one of the Florida Hurricanes and he had to turn on the generator for an hour while he did a move.  

 

That said, I am amazed the internet still worked even though the power was off.

 

eric

 

-----Original Message-----
From: warineur-bounces@xxxxxxxxxxxxxxxxxx [mailto:warineur-bounces@xxxxxxxxxxxxxxxxxx] On Behalf Of SGMINFO@xxxxxxx
Sent: Tuesday, March 22, 2005 4:04 AM
To: warineur@xxxxxxxxxxxxxxxxxx
Subject: Re: [WarInEur] Discussion of proposals

 

In a message dated 22/03/2005 01:38:48 GMT Standard Time, chiggy_von_richthofen@xxxxxxxxxxx writes:

That could be an optional rule to allow this so a ftf type game would not
need the net to work right.

I like the theorey,a but it is a great idea if it is made optional...

 

FWIW

My personal preference is to try to make the game completely self contained, without a dependency on outside resources. For those with dialup connection who are not on flat rate paying money for die rolls is not the best idea....(and there are a surprising number of those people out there).

 

Also the email transport mechanism should be as crude as possible, like email an attachment:-  for the forseeable future attaching information to SOMETHING and sending it should ALWAYS work even if we are on Internet 2 or Internet 3 or Satelite relays or even the low frequency submarine network.

 

The key issue is NOT to put all our eggs in one basket that is made obsolescent by the technological mutation of the weakest link.

 

On the other hand, if Decision games wanted to provide a die roll server it might be an excellent point of contact for them with their gamers...

 

having the game dependent on an external connection or resource could  make for issues when the game runs off the end of its shelf life.

 

One should always remember, we are playing a game that is what, 30 years old? Consider how we would have got on if we were dependent on snail mail submissions to a centrral mail server then for turns, Tribes of Crane (I dimly remember being advertised in SPI mags at the time), and the say mailbox company had gone under, or we had been dependent on SPI for the information, and we know what happened to them.

 

Looking forward it is well to consider those possible pitfalls if we intend to p(l)ay for another 30years...

 

Cardboard may be a pain now, but its has its attractions, it works in a power cut (unless you are in a bunker and have no lights  !

 

( - but then what self respecting bunker gamer doesn't have reserve power generators and night vision goggles-  :-))   ),

 

it doesn't get upgraded to an incompatible card table(platform/OS), it doesn't get hit by viruses, and it doesn't get locked up on a hard disc that crashes. Your only fear is the cat who eats part of your OB as it heads triumphantly for Moscow (don't laugh:- I lost 2 x Finnish 4-5s that way in the first edition of War in the east...)

 

 

-|steve|-


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