Yeah, you know what they say, "Many eyes makes light reading"... Or
something like that.
On Fri, Nov 13, 2009 at 6:05 PM, Mason Wheeler <masonwheeler@xxxxxxxxx> wrote:
> Could you post the code to this minimal application? That might help
> someone track down the problem...
> From: apefish <wtivy1@xxxxxxxxxx>
> To: sdl@xxxxxxxxxxxxxxxx
> Sent: Fri, November 13, 2009 3:01:35 PM
> Subject: Re: [SDL] Nasty Event delay on debian
> Thanks for helping, I managed to find the problem: on Linux, SDL seems to
> generate more mousemotion events (true?), and a bug in my code was causing
> my event loop to bail on the first mousemotion event, so it would get
> through one mousemotion event per frame, which delayed all the other events.
> I feel dumb for that bug.
> Anyways, it works good now but I still have the same problem with OpenGL.
> I've created a pretty minimal application that just draws a triangle at the
> pointer, and the triangle jumps to the mouse every few seconds instead of
> being on it all the time. I don't know whats causing it, but I'll look into
> it and ask further if i find a problem that isn't my fault.
> Thanks again.
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