On Thu, Feb 26, 2009 at 12:48:27PM -0800, Bill Kendrick wrote:
> Last night, in ~500 lines of totally uncommented code, using a plain
> ASCII text file for a map, and using different colored SDL_FillRect()s for
> the different shapes/monsters, I whipped together a basic 1-player
> implementation of a 'Gauntlet/Dandy engine'. :)
BTW - The map is a cellular automata (like Conway's 'Game of Life').
Everything except the player and the 'arrows' you shoot are stored directly
in the map (and I'm thinking the arrows should be stored too, maybe).
This means there's no limit to the number of bad guys that can spawn
and clamour around the maze, trying to get you.
And if you're anywhere near Davis, California on March 28th, come play
Dandy with me at my big 'Atari Party'!
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