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> I guess there is no error message set up for whatever went wrong. (I'd
> reason on some systems your code would cause a crash.)
Yeah, that definitely shouldn't have run at all; replacing the event
pointer with an actual event did make the program a bit more valid,
but it didn't make it work. Creating a window did the trick though.
I was planning on having a window anyhow, so that works well enough
for me. Is there some tips/pitfalls section of the libsdl site where
things like that can be recorded so people don't run into them in the
future?
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