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[SDL] Testsprite2.c

Subject: [SDL] Testsprite2.c
From: Patryk Bratkowski
Date: Sat, 14 Feb 2009 16:04:30 -0800 PST
Hey erverybody,

I decided to start porting the (small amount of) code I have to SDL 1.3. I 
compiled and installed the libraries with no problems, and compiled all the 
apps in the test directory.

Some of them don't seem to work as they should.

At the very least, testsprite2 only displays a single sprite in the top left 
corner (0,0) and doesn't clone or move it.

SDL-1.3.0-4423


Built-in video drivers: x11, dummy
Video driver: x11
Number of displays: 1
Display 0:
  Current mode: 1024x600@0Hz, 32 bits-per-pixel
      Red Mask = 0x00ff0000
      Green Mask = 0x0000ff00
      Blue Mask = 0x000000ff
  Fullscreen video modes:
    Mode 0: 1024x600@0Hz, 32 bits-per-pixel
        Red Mask = 0x00ff0000
        Green Mask = 0x0000ff00
        Blue Mask = 0x000000ff
Current resolution: 1024x600


          product: Mobile 945GME Express Memory Controller Hub
          vendor: Intel Corporation
          physical id: 100
          bus info: pci@0000:00:00.0
          version: 03
          width: 32 bits
          clock: 33MHz
          configuration: driver=agpgart-intel module=intel_agp


On an Acer Aspire One 150L, running Ubuntu netbook-remix 1.0.1 (8.04)

Sorry if I forgot anything, it's hard to think when you're lying in a hammock.


Pat



      
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