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Re: [SDL] "Gauntlet" engine

Subject: Re: [SDL] "Gauntlet" engine
From: Bill Kendrick
Date: Fri, 27 Feb 2009 12:23:54 -0800
On Thu, Feb 26, 2009 at 06:33:29PM -0800, Mason Wheeler wrote:
> >I don't see it taking much on my end.  And sorry for my continued
> >naivety, but "CA implementation?" :)
> 
> I believe you described it as a "Cellular Automata (like Conway's 'Game of 
> Life')."

Oh, heh.  Never abbreviated that.  It's doing pretty basic stuff on a 128x128
map, max 10x per second.  What kind of CPU are you on? :)

Also, I'm curious, what's a better way of doing the automata?
I haven't really done it before, aside from a very basic "Game of Life", years
ago...

-- 
-bill!
"Tux Paint" - free children's drawing software for Windows / Mac OS X / Linux!
Download it today!  http://www.tuxpaint.org/
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