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Re: [SDL] [Getting OT] Re: "Gauntlet" engine

Subject: Re: [SDL] [Getting OT] Re: "Gauntlet" engine
From: Pavel Dudrenov
Date: Fri, 27 Feb 2009 12:31:46 -0800
This thing is pretty cool, simple, but cool never the less.

On Fri, Feb 27, 2009 at 12:25 PM, Bill Kendrick <nbs@xxxxxxxxx> wrote:
> On Thu, Feb 26, 2009 at 09:33:35PM -0500, Donny Viszneki wrote:
>> Well I suppose by modern standards it's next to nothing, but for a
>> game with pong-era graphics, it's surprisingly CPU heavy (15% or 20%
>> of my 1GHz Athlon? It might be my crappy 2D graphics drivers pushing
>> the CPU usage up, too.)
> Heh, it must be.  I'm on a 2GHz dual-core and it was doing 1% CPU.
> FWIW, I've added graphics.  PNGs with basic on/off transparency,
> which I SDL_DisplayFormatAlpha().  It's a lot easier to understand
> the game now. ;)  I'm thinking maybe an isometric view might be fun.
> -bill!
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