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Okay, so my favorite media sdk is up and running with my iPhone SDK
Simulator now.
I'm almost done with a prototype for a game already, which i would like
to create for the iPhone using SDL and the official iPhone SDK.
What do i have to make sure (SDL License wise), to be able to eventually
distribute my iPhone Application on the App Store.
This is my assumptions:
- I have to link to SDL as a shared object.
- I have to let the user know that i'm using the SDL library.
Please help me cast some light over it, as i certainly don't want to
break any license rules if my application eventually is going to the App
Store :-)
Kind regards
Mathias Hansen
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