SDL's purpose isn't to provide easy access to hardware acceleration
(if anything, the current set of "things that are hardware
accelerated" in SDL is quite low, for example alpha blits aren't). If
you want accelerated graphics in SDL the general consensus is to use
OpenGL for the actual drawing, and SDL for the everything else.
On Tue, Mar 18, 2008 at 10:50 AM, Mason Wheeler <masonwheeler@xxxxxxxxx> wrote:
> ...which sort of defeats the purpose of having a framework for easy access to
> hardware acceleration. Is this on the list of "stuff that will be > in SDL
> 1.3"? These effects are pretty standard functions which are in all sorts of
> other graphics frameworks, and I was surprised not to find > anything for
> them in SDL.
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