Hi, I've planned to change my application from pure blitting with 2D SDL
surface to using openGL. I plan to use a textured quad as sprites. But I
still have some doubts about this so I wish to ask some insight about
this. Here's my questions:
1. Performance wise, will this make my application faster or slower? FYI,
the intended machine is a VIA EPIA Mini ITX embedded with Linux openSuSE
10.1 as the OS.
2. Do I need to implement shader languages (I think maybe Cg)?
3. What's the settings for openGL so that the 2D environment looked just
like when I blit it directly to an SDL Surface (eg, the viewport, 1 points
equals to 1 pixel, etc)?
4. AFAIK, to add a texture, the width & height of the image should be a
power of 2. So how do I make a sprite with width and/or height not of
power of 2?
Thanks in advance.
Fare thee well,
Bawenang R. P. P.
ERROR: Brain not found. Please insert a new brain!
?Do nothing which is of no use.? - Miyamoto Musashi.
"I live for my dream. And my dream is to live my life to the fullest."
SDL mailing list