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Re: [SDL] Framerate independence?

Subject: Re: [SDL] Framerate independence?
From: Andreas Schiffler
Date: Tue, 27 Mar 2007 09:25:00 -0300

Truth be told, I hadn't actually thought of the persistent framerate with sub-frame interpolation idea! Nice, that one!
To be honest, I think that sub-frame interpolation is wasteful.
It is actually a requirement for many game physics algorithms.

And then there is always the cadillac of game loops: a dynamically multi-threaded game engine. Not for the faint of heart! Check out this article
http://delivery.acm.org/10.1145/1240000/1231896/p9-tulip.pdf?key1=1231896&key2=9458994711&coll=&dl=GUIDE&CFID=15151515&CFTOKEN=6184618


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