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Re: SO(n) and O(n) questions

Subject: Re: SO(n) and O(n) questions
From: David Bernier
Date: Sun, 31 Dec 2006 09:16:52 -0500
Newsgroups: sci.math
James wrote:
Dear all,

I am trying to understand more the groups SO(n) and O(n) geometrically.  I 
think I have a good understanding of them algebraically.

Well, my first question is : What does the word "rotation" mean in R^n?  In R^3, 
the map A : R^3 ---> R^3 is a rotation if it preserves distances between points, fixes 
the origin, fixes some non-zero vector, and represents a 2-dimensional rotation in the plane 
perpendicular to this fixed vector.

So what does "rotation" mean in R^n?  Then, why does SO(n) give all rotations 
in R^n?  I know why SO(3) gives all rotations in R^3 (proof in Artin's algebra page 129). 
 Also, geometrically, what is O(n)?  I would like to learn even more about SO(n) and O(n) 
geometrically, but I am not sure which questions to ask.  Can you recommend a good 
reference for me to learn?

Maybe Gilbert Strang's "Linear Algebra" could be helpful; the
geometric side and the algebraic side are both treated.

If one thinks of O(n) as particular nxn matrices, and
A is in O(n), then one can consider how A transforms
some column vectors u and v. A column-vector is
an nx1 matrix.

u |-> Au  ( a column-vector)
v |-> Av

The dot product of u and v is then u^t v  or v^t u,
where the superscript t stands for matrix transposition.

To preserve scalar products, which have
a natural geometric interpretation in 2 dimensions,
one requires that the dot product of Au and Av be
the same as that of u and v.

So (Au)^t (Av) = u^t v
So u^t A^t A v = u^t v for all u,v.

If A^t A = I, then u^t A^t A v = u^t I v = u^t v.

This means that if A^t A = I, then scalar products
are preserved.  I'm pretty sure that
if scalar products are preserved for all pairs
(u,v), then A^t A = I.

In 4 dimensions, the 4x4 matrix

( cos(a)   sin(a)      0        0  )
( -sin(a)  cos(a)      0        0  )
(   0       0      cos(b)   sin(b) )
(   0       0     -sin(b)   cos(b) )

is in SO(4), and I imagine it
as a 2D rotation in one plane,
composed with another rotation,
in general by a different angle, in
a plane perpendicular to the first plane.

David Bernier


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