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Re: [Qt-interest] Plans to improve the X11 backend?

Subject: Re: [Qt-interest] Plans to improve the X11 backend?
From: Thiago Macieira
Date: Thu, 13 May 2010 15:51:23 +0200
Em Quinta-feira 13. Maio 2010, às 12.56.45, Clemens Eisserer escreveu:
> Hi Thiago,
> 
> >> Are there plans to improve the X11 backend?
> > 
> > No. Qt's raster engine is usually faster than XRender.
> 
> No not again the usual finger pointing so common in open-source projects.
> QT's raster engine is usually faster than QT's X11 backend, yes, but
> at least to some extent this is because the x11 backend is in a really
> bad shape.

So why are you asking us to use lower-quality rendering code?

Whenever XRender is slower than what Qt can do, we'll take Qt codepaths.

Anyway, the future is OpenGL and OpenGL ES.

> Its pretty sad to see what KDE/QT do to highly optimized 2D
> drivers, all the required groundwork is already there - its just the
> upper layer messing it up.
> 
> Yes, raster engines are good at specific things (like many small
> operations), but terrible slow at others. And once you use a raster
> engine, you loose all your abilities to accelerate certain operations
> which can really benefit (like large blits, scaling, blending).
> 
> Of course if you use client-gradients in your themes everywhere
> (oxygen), no wonder the X11 backend does bad.

That you have to take up with the oxygen developers.

And, like I said, the current work is being done to improve the OpenGL 
graphics system, because that's the one where we can gain the most from good 
hardware and good drivers.

-- 
Thiago Macieira - thiago (AT) macieira.info - thiago (AT) kde.org
  Senior Product Manager - Nokia, Qt Development Frameworks
      PGP/GPG: 0x6EF45358; fingerprint:
      E067 918B B660 DBD1 105C  966C 33F5 F005 6EF4 5358
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