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On Wednesday 23 November 2005 10:28, Michael Sullivan wrote:
> In my project I have a QCanvasView with several sprites on it. Four of
> the sprites will need to be moving during the run of the program. I'm
> translating this project from Java. In the Java version I would move
> the sprite and then issue Thread.sleep(200) (make the program sleep for
> 200 milliseconds so that the user could see that the sprite had moved)
> and then move the sprite again and reissue the Thread.sleep(200). I was
> considering using the sleep function included in unistd.h, but I thought
> I'd ask here to see if there was a Qt solution that might work better...
Maybe try http://doc.trolltech.com/4.1/qthread.html#msleep ?
I don't know what would happen, but I'd be suspicious of using the unistd.h
sleep method with threads. The QThread::msleep() method should be safe.
-Chris
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