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Re: Cg and Qt...

Subject: Re: Cg and Qt...
From: August Swanson
Date: Tue, 19 Oct 2004 15:45:07 -0600
I am trying to integrate Cg into my Qt applications, but with very little luck so far. Everything renders fine when using plain OpenGL calls, but if I enable shaders and load the cg profile, I only get a black render window. In the archives I found one thread on Cg and Qt, but this one was left unanswered. So I was wondering whether someone had some success in the meantime....


Yes, we have a simple "placeholder" case working as part of some new product development here. If your shaders seem to be loading OK, try changing the fragment shader to return a fixed color. This well let you verify that the shader is getting loaded and called correctly. We had a case where the specular and diffuse values were set to zero unexpectedly in a shader that was known to be working and ended up with the dreaded black render window. We have not yet figured out the problem, but forcing these two values to 1.0 in the shader gave us a nicely rendered object.

Regards,

August

---------
August Swanson          Darkling Simulations
august@xxxxxxxxxxx      www.darksim.com

On those stepping into rivers staying the same other and other waters flow.

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