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Hello,
I have a bug, and I've scripted it as a button:
on MouseEnter me
_player.cursor(280)
end
on MouseDown me
_player.cursor(280)
sprite(me.spriteNum).member=member("bug_btn_d")
sound(2).play(member("bug_squish"))
end
on MouseUp me
_player.cursor(280)
end
on MouseLeave me
_player.cursor(0)
sprite(me.spriteNum).member=member("bug_btn_n")
end
Now, if the user has already squashed it, I want it to remain squashed and not
go back to its normal state. Is there a way to detect if the down state has
already happened, and if so, disable the button?
Thanks!
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