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efficient use of sprites

Subject: efficient use of sprites
From: "Norman06" <webforumsuser@xxxxxxxxxxxxxx>
Date: Thu, 31 Jul 2008 15:12:15 +0000 (UTC)
Newsgroups: macromedia.director.basics

Hi,

 We made a products cdrom for a client using Director.
 There's a product list. Each product has the following cast members:
 1) an arrow pointing at the product name
 2) product name
 3) a line under the product
 4) link to pdf 1
 5) link to pdf 2

 Each cast member is used in its own sprite. So when there's 60 products, 300 
sprites are used
 There's an artificial scrollbar. It changes the location of the sprites when 
you click on it.

 I recently had to add the 5th column (pdf2). Sprites 200 to 500 were reserved 
for the products.
 There were 64 products. The scrollbar started to act up. I figured out that I 
ran out of sprites because 64 products needs 320 sprites.
 I changed the reserved range. For now it's ok, but I'm not happy that so many 
sprites are used. What if there will be more products and/or more columns? 
Note: I do realise that you don't want to scroll through hundreds of products.

 I already know that:
 1) Director has a max. of 1000 sprites
 2) You can't put more than 1 cast member in a sprite
 3) You can't assign multiple locations to a sprite, right?

 For instance, I'd rather put the 'arrow' cast member in just one sprite and 
reuse that sprite on multiple locations.

 are there any others options I missed? Should I perhaps use some other program?


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