| Subject: | Re: FINALLY, it's here! |
|---|---|
| From: | "scarroll" <webforumsuser@xxxxxxxxxxxxxx> |
| Date: | Fri, 22 Feb 2008 06:19:23 +0000 (UTC) |
| Newsgroups: | macromedia.director.basics |
Agree, there are plenty of opensource, albeit low-level C++ code out there that is both cross platform and yet render advanced shader techniques. Director 'looked' promising as one of those early adopters by having Mac support in OpenGL and DirectX on windows. But now it looks very dated. I'm suprised that they haven't leveraged the existing code base out there like www.ogre3d.org which will render advanced shaders, support real shadows and is capable of running cross platform on Mac, Linux, Windows, and in OpenGL or DirectX9. Irrlicht3d is another lower level example (in fact there is an Xtra that brings it Director in underdeveloped, untested, alpha-code). This technology should be adapted to bring Director up to par. I'd expect such features in a high level package like Director versus having to get it at a lower level for free. That is what I would we would be paying for! |
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