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Re: Flash and Quicktime - Flutter Issue

Subject: Re: Flash and Quicktime - Flutter Issue
From: "Rob Dillon" <rob@xxxxxxxxxxxxxxx>
Date: Wed, 26 Dec 2007 20:15:56 +0000 (UTC)
Newsgroups: macromedia.director.basics

For best performance, you want both the QT and the Flash members to be set to 
be direct to stage. What this does is reserve the space that these sprites use 
on the stage for those guest applications. This means that each application 
will be sending information directly to the video card for their pixels. There 
will be no overlap of information. This, therefore means that it is extremely 
important the the Flash and QT sprites don't overlap. Be sure to give them some 
space between the sprites on the stage.

 Having active Flash sprites and a QT sprite on the stage at the same time can 
be a very heavy load on the computer's processor. This may contribute to the 
playback problems. You may get better performance if you lower the data rate of 
the QT member.


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