| Subject: | Re: Flash and Quicktime - Flutter Issue |
|---|---|
| From: | "Rob Dillon" <rob@xxxxxxxxxxxxxxx> |
| Date: | Wed, 26 Dec 2007 20:15:56 +0000 (UTC) |
| Newsgroups: | macromedia.director.basics |
For best performance, you want both the QT and the Flash members to be set to be direct to stage. What this does is reserve the space that these sprites use on the stage for those guest applications. This means that each application will be sending information directly to the video card for their pixels. There will be no overlap of information. This, therefore means that it is extremely important the the Flash and QT sprites don't overlap. Be sure to give them some space between the sprites on the stage. Having active Flash sprites and a QT sprite on the stage at the same time can be a very heavy load on the computer's processor. This may contribute to the playback problems. You may get better performance if you lower the data rate of the QT member. |
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