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>The way it is today, the pot head way...
Ok, i understand that you want to have a realtime 3D engine in Flash and you
are forced to use Director. You know the Flash-interface and the way things are
done in flash,but you don't want to learn 'lingo'.
From the perspective of a Flash-User i can understand this and i am sure Adobe
would like to sell to all Flash-Users a Director lizense instead of building a
3D-Engine into Flash (this would sell two programms instead of one).
But if you would take a few minutes to get into Director, you would also
notice that a lot of things are very well done and you are able to do things
much faster then in flash. I think it will be much more interesting to invest
more attention to features that would enhance game-development (adobe has no
tool in the still growing market of gamedevelopment).
My suggestions for D12 are:
- updates to the 3D Engine (normalmaps, realtime-shadows, refraction, bsp
tree, polygonereduction for terrains, 'nextshader', additive blending,
something to use phong-shading with a given angle, render to texture)
- Havok2 or some other deterministic physics engine
- Audio (3D, fast, good soundmixing)
- Multiuser (with streaming media, voip, webcams...)
- saving all kinds of castmembers to hardisk
- support for other Platforms (xbox, ps2/3, wii, linux, mobile devices)
- fullscreen and things like "move_cursor" integrated
- support for gamepads and other devices
- something that enables flash members to be used as interactive realtime
textures (fast)
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