macromedia.director.basics
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Re: sugestions for Director 12

Subject: Re: sugestions for Director 12
From: "hondo3000" <lutz@xxxxxxx>
Date: Fri, 14 Dec 2007 22:02:33 +0000 (UTC)
Newsgroups: macromedia.director.basics

>The way it is today, the pot head way...

 Ok, i understand that you want to have a realtime 3D engine in Flash and you 
are forced to use Director. You know the Flash-interface and the way things are 
done in flash,but you don't want to learn 'lingo'.

 From the perspective of a Flash-User i can understand this and i am sure Adobe 
would like to sell to all Flash-Users a Director lizense instead of building a 
3D-Engine into Flash (this would sell two programms instead of one).

 But if you would take a few minutes to get into Director, you would also 
notice that a lot of things are very well done and you are able to do things 
much faster then in flash. I think it will be much more interesting to invest 
more attention to features that would enhance game-development (adobe has no 
tool in the still growing market of gamedevelopment).

 My suggestions for D12 are:
 - updates to the 3D Engine (normalmaps, realtime-shadows, refraction, bsp 
tree, polygonereduction for terrains, 'nextshader', additive blending, 
something to use phong-shading with a given angle, render to texture)
 - Havok2 or some other deterministic physics engine
 - Audio (3D, fast, good soundmixing)
 - Multiuser (with streaming media, voip, webcams...)
 - saving all kinds of castmembers to hardisk
 - support for other Platforms (xbox, ps2/3, wii, linux, mobile devices)
 - fullscreen and things like "move_cursor" integrated
 - support for gamepads and other devices
 - something that enables flash members to be used as interactive realtime 
textures (fast)


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