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Re: [Kde-bindings] playground/bindings/kimono

Subject: Re: [Kde-bindings] playground/bindings/kimono
From: Arno Rehn
Date: Wed, 21 Mar 2007 18:53:48 +0100
Am Mittwoch, 21. MÃrz 2007 schrieb Arno Rehn:
> Am Mittwoch, 21. MÃrz 2007 schrieb Richard Dale:
> > I think it would be quicker and easier to special case these methods on
> > the C/C++ side. Then we would probably only need to do a string
> > comparison on the method name, and rearranging the smoke stack is easier
> > there too.
>
> Yes, you're right. But I wonder why it causes such a high overhead by doing
> this in C#. Once it is compiled by the JIT it should work rather fast,
> shouldn't it?
Just did it in C++ again and now it doesn't create any additional overhead in 
your 't14 performance check' anymore. It's just the same as without 
additional code for instance operators. Patch attached.

-- 
Arno Rehn
arno@xxxxxxxxxxx

Attachment: operator_cpp.patch
Description: Text Data

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