Seems like today FRP is the last word in game programming with Haskell.
Do you know something that could be a good tutorial, or at least
introduction to FRP ? Something that could somewhat help me learn the ropes,
'cause I'm afraid if I dive directly into your code I'm gonna be lost.
Good job, by the way.
Felipe Lessa wrote:
> On Sat, Feb 13, 2010 at 09:49:53PM +0100, Henk-Jan van Tuyl wrote:
>> I tried it, but after briefly displaying a window, the program
>> terminates with the message:
>> dow: user error (unknown OpenGL extension entry glTexParameteri,
>> check for OpenGL 3.1)
>> I suppose the program needs a newer version than is supplied with
>> Windows (opengl.org states that Microsoft always includes an old
>> version of OpenGL )
>> Does anybody know how to deal with this?
> Just a thought: maybe it is something else. That function
> appears to exist since Windows 95 according msdn and OpenGL
>  http://msdn.microsoft.com/en-us/library/dd368641(VS.85).aspx
>  http://www.talisman.org/opengl-1.1/Reference/glTexParameter.html
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