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Re: GUI controls for instrumentation

Subject: Re: GUI controls for instrumentation
From: "Joe Desbonnet"
Date: Mon, 27 Mar 2006 20:27:51 +0100
I would image that 3D effects (drop shadows, beveled edges etc) are
possible.  The downside of SVG is that it's all relatively new and
products/libraries are not that common. If you are pitching to a
conservative client (military type people for example) you don't want
to take risks with the technology.

Another thin client option I mentioned in an earlier post is VNC: you
can run the application on the server and just use VNC protocol to
update a VNC display. Ideal if the thin clients are on a high
bandwidth LAN.

If you want a fat client with portability: my personal preferences
would be Java (SWT or Swing). It sounds like your application is going
to be deployed on a controled environment, so I don't think Java would
be a problem. If C++ is your language of choice I would agree with one
of the previous posters -- you will not go wrong with Qt.


On 3/27/06, Kenneth Porter <[email protected]> wrote:
> On Monday, March 27, 2006 7:52 PM +0100 Joe Desbonnet
> <[email protected]> wrote:
> > Advantage of SVG is that it's a thin client solution: ie you just need
> > IE + SVG Plugin or just Firefox 1.5+
> Does SVG do 3D? I tried a few of the examples and they all looked flat.
> That's not a problem for me personally, but the PHB's love the pretty
> gizmos, and that's who I'm shopping for. (I'm the guy who looks closely at
> the screenshots in reviews to see what's actually happening, instead of
> which has the prettier control set. For my own use, I buy for
> functionality, not looks. Even in games.)
> --
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