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Re: [Adonthell-artwork] Graphics repository

Subject: Re: [Adonthell-artwork] Graphics repository
From: James Nash
Date: Mon, 4 Apr 2011 21:09:50 +0100
That was fast! :-)

I've started adding some of my PNGs to my local clone of wastesedge.git. If you 
add me as a contributor (my username is c1rrus) I can push them up to GitHub 
myself. Or, if you prefer, I can generate a patch and mail it to you.

                        - James

On 30 Mar 2011, at 22:52, Kai Sterker wrote:

> On Wed, Mar 30, 2011 at 10:57 PM, Kai Sterker <[email protected]> wrote:
>> There's a minor complication, in that some of
>> the editors have models/ and gfx/ hardcoded in order to create
>> relative paths to the appropriate image or model. But it should be a
>> minor change to support models<x>/ and gfx<y>/ instead.
> That change is in, although I didn't really test it.
> For modeller, you should be able to add graphics from a gfx<suffix>
> directory and it should put the resulting model into the
> models<suffix>/ directory.
> For mapedit, you'll have to tell it on the command line where to look
> for the models, if they are not under models/. I.e. add "-m models48".
> Sooner or later, there should be some kind of settings dialog, where
> one could select the project and model directory within the project,
> but for a start it should be fine.
> So feel free to go ahead!
> Kai
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