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Re: [Adonthell-artwork] Graphic sizes and proportions

Subject: Re: [Adonthell-artwork] Graphic sizes and proportions
From: Kai Sterker
Date: Sun, 28 Feb 2010 17:23:51 +0100
On Sun, Feb 28, 2010 at 2:57 PM, Ingo Ruhnke <[email protected]> wrote:

> The base tile size is 64x48, not 40x40. This one done to have tiles
> fit the viewing angle (64x64 is foreshortened by 0.75 in y-axis thus
> 64x48). Not sure where the 64x96 comes from, but that are likely just
> two tiles together in a single image.

My fault. I've rescaled some of those tiles that were obviously wrong
and now I think the overall proportions match those of v0.3 quite
well. But see for yourself (screenshot attached). Should give you an
idea how things might work out with the new engine.

There are a few things I would like to change, though:

* Make the vertical walls thicker to match the 0.75 ratio too. 12px
instead of 8px. Maybe that is thick enough so that we can indicate
doorways in vertical walls better.
* Brighten the color of wall top somewhat, so there is a better
contrast with the wall front.
* Make the clay wall a bit smaller, so it better matches the height of
the outside wall.

Other than that, I think things are okay. Need to create more models
and complete the map, which will probably take a while.

Also noticed some more things to implement in mapedit. Better control
over the grid and rescanning the game directory for newly added models
seem really essential features ;-).

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