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Re: [Adonthell-artwork] Artwork style

Subject: Re: [Adonthell-artwork] Artwork style
From: Oncil Rexon
Date: Wed, 31 Jan 2007 12:51:25 -0500 EST

>Seriously though, I don't think we can reasonnably have a 640x480
>display with characters smaller than 40x80. They would look way too

One of my favorite OS games, Battle for Wesnoth does small sprites (50px tallest) on 640x480 quite well.

If we did use a smaller image size, we'd just have to have a large view of the map, (which would probably require large maps too)

And this could be a chance to add new technologies such as a sidebar with a map in it (which appears after one of your characters aquires a map)

But it's probably not worth it if everyone has to remake smaller images (I don't want to force anyone to do extra work because I'm eccentric. :) )

>I think that such basic guidelines as characters size should be
>strongly enforced for consistency. For Oncil, I see an opportunity to>
>improve his drawing skills at higher resolutions. ;)

Probably a good idea for me :) I just think smaller graphics look better. Plus I'm better at making smaller character graphics ( I use mtPaint :D).

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